// A slowly drifting wireframe of the cross-repository graph: one point per // repository that carries a multi-repo pattern, one line for every pattern two // repositories share. Rendered rather than tabulated because entanglement is // the one shape on the record a table cannot show. // // Deliberately flat and line-based - no lighting, no materials, no depth fog - // so it reads as an oscilloscope trace rather than a product render. // // Degrades to nothing: no WebGL, no data, or reduced-motion preference all // leave the surrounding markup untouched, which already carries the real // numbers. const POINT_SIZE = 5.5 const RADIUS = 26 const DRIFT = 0.00035 export default { mounted() { this.start() }, updated() { // The graph is re-sent on registry changes; rebuild rather than mutate. this.stop() this.start() }, // three.js is ~132 KB gzipped - four times the rest of the bundle combined. // Importing it dynamically keeps it in its own chunk, so only a visitor who // actually reaches a page with the field pays for it, and every other page // loads the same 43 KB it always did. async loadThree() { if (!window.__tarakanThree) { window.__tarakanThree = import("../../vendor/three.module.js") } return window.__tarakanThree }, destroyed() { this.stop() }, async start() { const graph = this.readGraph() if (!graph || graph.nodes.length < 2) return let THREE try { THREE = await this.loadThree() } catch (_error) { return } // The hook can be destroyed while the chunk is in flight. if (!this.el.isConnected) return this.THREE = THREE this.graph = graph this.draw() // The field is hidden below the lg breakpoint, so at mount it can have no // size at all and there is nothing to render into. Watch for it gaining // one instead of giving up permanently. if (!this.renderer && "ResizeObserver" in window) { this.observer = new ResizeObserver(() => { if (!this.renderer && this.el.clientWidth > 0 && this.el.clientHeight > 0) { this.draw() } }) this.observer.observe(this.el) } }, draw() { if (!this.graph || !this.THREE) return if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) { this.renderStill(this.graph) } else { this.renderAnimated(this.graph) } }, readGraph() { try { const raw = this.el.dataset.graph if (!raw) return null const parsed = JSON.parse(raw) if (!Array.isArray(parsed.nodes) || !Array.isArray(parsed.edges)) return null return parsed } catch (_error) { return null } }, // Colours come from the stylesheet so the field follows the theme toggle // instead of hard-coding a palette that only works in dark mode. token(name, fallback) { const value = getComputedStyle(this.el).getPropertyValue(name).trim() return value || fallback }, build(graph) { const { nodes, edges } = graph // Fibonacci sphere: even coverage without clustering at the poles, and // deterministic, so the same record always draws the same figure. const positions = nodes.map((_node, i) => { const offset = 2 / nodes.length const y = i * offset - 1 + offset / 2 const r = Math.sqrt(Math.max(0, 1 - y * y)) const phi = i * Math.PI * (3 - Math.sqrt(5)) return [Math.cos(phi) * r * RADIUS, y * RADIUS, Math.sin(phi) * r * RADIUS] }) const group = new this.THREE.Group() const pointGeometry = new this.THREE.BufferGeometry() pointGeometry.setAttribute( "position", new this.THREE.Float32BufferAttribute(positions.flat(), 3) ) group.add( new this.THREE.Points( pointGeometry, new this.THREE.PointsMaterial({ color: new this.THREE.Color(this.token("--color-ink-faint", "#8a8f93")), size: POINT_SIZE, sizeAttenuation: false, transparent: true, opacity: 0.9 }) ) ) if (edges.length > 0) { const linePoints = [] edges.forEach(([a, b]) => { if (positions[a] && positions[b]) linePoints.push(...positions[a], ...positions[b]) }) if (linePoints.length > 0) { const lineGeometry = new this.THREE.BufferGeometry() lineGeometry.setAttribute( "position", new this.THREE.Float32BufferAttribute(linePoints, 3) ) group.add( new this.THREE.LineSegments( lineGeometry, new this.THREE.LineBasicMaterial({ color: new this.THREE.Color(this.token("--color-phosphor", "#4ade80")), transparent: true, opacity: 0.42 }) ) ) } } return group }, setup(graph) { const width = this.el.clientWidth const height = this.el.clientHeight if (width === 0 || height === 0) return null let renderer try { renderer = new this.THREE.WebGLRenderer({ alpha: true, antialias: true }) } catch (_error) { return null } renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) renderer.setSize(width, height, false) renderer.domElement.setAttribute("aria-hidden", "true") this.el.appendChild(renderer.domElement) const scene = new this.THREE.Scene() const camera = new this.THREE.PerspectiveCamera(45, width / height, 1, 400) camera.position.z = 78 const group = this.build(graph) scene.add(group) this.renderer = renderer this.scene = scene this.camera = camera this.group = group this.onResize = () => { const w = this.el.clientWidth const h = this.el.clientHeight if (w === 0 || h === 0) return camera.aspect = w / h camera.updateProjectionMatrix() renderer.setSize(w, h, false) renderer.render(scene, camera) } window.addEventListener("resize", this.onResize) return { renderer, scene, camera, group } }, renderStill(graph) { const context = this.setup(graph) if (!context) return context.group.rotation.set(0.35, 0.6, 0) context.renderer.render(context.scene, context.camera) }, renderAnimated(graph) { const context = this.setup(graph) if (!context) return const { renderer, scene, camera, group } = context let last = performance.now() const frame = (now) => { // Rotation is time-based, not frame-based, so a 120Hz display does not // spin twice as fast as a 60Hz one. const delta = now - last last = now group.rotation.y += DRIFT * delta group.rotation.x = Math.sin(now * 0.00007) * 0.22 renderer.render(scene, camera) this.frameId = requestAnimationFrame(frame) } this.frameId = requestAnimationFrame(frame) // A hidden tab still fires rAF in some browsers; stop drawing when the // page is not visible so a background tab costs nothing. this.onVisibility = () => { if (document.hidden) { this.cancelFrame() } else if (!this.frameId) { last = performance.now() this.frameId = requestAnimationFrame(frame) } } document.addEventListener("visibilitychange", this.onVisibility) }, cancelFrame() { if (this.frameId) { cancelAnimationFrame(this.frameId) this.frameId = null } }, stop() { this.cancelFrame() if (this.observer) { this.observer.disconnect() this.observer = null } if (this.onResize) { window.removeEventListener("resize", this.onResize) this.onResize = null } if (this.onVisibility) { document.removeEventListener("visibilitychange", this.onVisibility) this.onVisibility = null } // GPU buffers are not garbage collected with the JS objects that own them, // and LiveView navigation destroys hooks constantly. if (this.group) { this.group.traverse((child) => { if (child.geometry) child.geometry.dispose() if (child.material) child.material.dispose() }) this.group = null } if (this.renderer) { this.renderer.dispose() this.renderer.domElement.remove() this.renderer = null } this.scene = null this.camera = null this.graph = null } }