Initial commit on Forgejo
Fresh repository history for elektrine/tarakan hosted at https://git.elektrine.com/elektrine/tarakan.
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292
assets/js/hooks/infestation_field.js
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292
assets/js/hooks/infestation_field.js
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// A slowly drifting wireframe of the cross-repository graph: one point per
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// repository that carries a multi-repo pattern, one line for every pattern two
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// repositories share. Rendered rather than tabulated because entanglement is
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// the one shape on the record a table cannot show.
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//
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// Deliberately flat and line-based - no lighting, no materials, no depth fog -
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// so it reads as an oscilloscope trace rather than a product render.
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//
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// Degrades to nothing: no WebGL, no data, or reduced-motion preference all
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// leave the surrounding markup untouched, which already carries the real
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// numbers.
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const POINT_SIZE = 5.5
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const RADIUS = 26
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const DRIFT = 0.00035
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export default {
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mounted() {
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this.start()
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},
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updated() {
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// The graph is re-sent on registry changes; rebuild rather than mutate.
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this.stop()
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this.start()
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},
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// three.js is ~132 KB gzipped - four times the rest of the bundle combined.
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// Importing it dynamically keeps it in its own chunk, so only a visitor who
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// actually reaches a page with the field pays for it, and every other page
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// loads the same 43 KB it always did.
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async loadThree() {
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if (!window.__tarakanThree) {
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window.__tarakanThree = import("../../vendor/three.module.js")
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}
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return window.__tarakanThree
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},
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destroyed() {
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this.stop()
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},
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async start() {
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const graph = this.readGraph()
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if (!graph || graph.nodes.length < 2) return
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let THREE
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try {
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THREE = await this.loadThree()
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} catch (_error) {
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return
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}
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// The hook can be destroyed while the chunk is in flight.
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if (!this.el.isConnected) return
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this.THREE = THREE
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this.graph = graph
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this.draw()
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// The field is hidden below the lg breakpoint, so at mount it can have no
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// size at all and there is nothing to render into. Watch for it gaining
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// one instead of giving up permanently.
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if (!this.renderer && "ResizeObserver" in window) {
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this.observer = new ResizeObserver(() => {
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if (!this.renderer && this.el.clientWidth > 0 && this.el.clientHeight > 0) {
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this.draw()
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}
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})
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this.observer.observe(this.el)
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}
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},
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draw() {
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if (!this.graph || !this.THREE) return
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if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
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this.renderStill(this.graph)
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} else {
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this.renderAnimated(this.graph)
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}
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},
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readGraph() {
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try {
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const raw = this.el.dataset.graph
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if (!raw) return null
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const parsed = JSON.parse(raw)
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if (!Array.isArray(parsed.nodes) || !Array.isArray(parsed.edges)) return null
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return parsed
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} catch (_error) {
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return null
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}
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},
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// Colours come from the stylesheet so the field follows the theme toggle
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// instead of hard-coding a palette that only works in dark mode.
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token(name, fallback) {
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const value = getComputedStyle(this.el).getPropertyValue(name).trim()
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return value || fallback
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},
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build(graph) {
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const { nodes, edges } = graph
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// Fibonacci sphere: even coverage without clustering at the poles, and
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// deterministic, so the same record always draws the same figure.
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const positions = nodes.map((_node, i) => {
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const offset = 2 / nodes.length
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const y = i * offset - 1 + offset / 2
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const r = Math.sqrt(Math.max(0, 1 - y * y))
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const phi = i * Math.PI * (3 - Math.sqrt(5))
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return [Math.cos(phi) * r * RADIUS, y * RADIUS, Math.sin(phi) * r * RADIUS]
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})
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const group = new this.THREE.Group()
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const pointGeometry = new this.THREE.BufferGeometry()
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pointGeometry.setAttribute(
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"position",
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new this.THREE.Float32BufferAttribute(positions.flat(), 3)
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)
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group.add(
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new this.THREE.Points(
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pointGeometry,
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new this.THREE.PointsMaterial({
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color: new this.THREE.Color(this.token("--color-ink-faint", "#8a8f93")),
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size: POINT_SIZE,
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sizeAttenuation: false,
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transparent: true,
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opacity: 0.9
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})
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)
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)
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if (edges.length > 0) {
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const linePoints = []
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edges.forEach(([a, b]) => {
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if (positions[a] && positions[b]) linePoints.push(...positions[a], ...positions[b])
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})
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if (linePoints.length > 0) {
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const lineGeometry = new this.THREE.BufferGeometry()
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lineGeometry.setAttribute(
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"position",
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new this.THREE.Float32BufferAttribute(linePoints, 3)
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)
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group.add(
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new this.THREE.LineSegments(
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lineGeometry,
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new this.THREE.LineBasicMaterial({
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color: new this.THREE.Color(this.token("--color-phosphor", "#4ade80")),
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transparent: true,
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opacity: 0.42
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})
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)
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)
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}
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}
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return group
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},
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setup(graph) {
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const width = this.el.clientWidth
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const height = this.el.clientHeight
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if (width === 0 || height === 0) return null
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let renderer
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try {
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renderer = new this.THREE.WebGLRenderer({ alpha: true, antialias: true })
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} catch (_error) {
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return null
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}
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
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renderer.setSize(width, height, false)
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renderer.domElement.setAttribute("aria-hidden", "true")
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this.el.appendChild(renderer.domElement)
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const scene = new this.THREE.Scene()
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const camera = new this.THREE.PerspectiveCamera(45, width / height, 1, 400)
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camera.position.z = 78
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const group = this.build(graph)
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scene.add(group)
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this.renderer = renderer
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this.scene = scene
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this.camera = camera
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this.group = group
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this.onResize = () => {
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const w = this.el.clientWidth
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const h = this.el.clientHeight
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if (w === 0 || h === 0) return
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camera.aspect = w / h
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camera.updateProjectionMatrix()
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renderer.setSize(w, h, false)
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renderer.render(scene, camera)
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}
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window.addEventListener("resize", this.onResize)
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return { renderer, scene, camera, group }
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},
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renderStill(graph) {
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const context = this.setup(graph)
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if (!context) return
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context.group.rotation.set(0.35, 0.6, 0)
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context.renderer.render(context.scene, context.camera)
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},
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renderAnimated(graph) {
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const context = this.setup(graph)
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if (!context) return
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const { renderer, scene, camera, group } = context
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let last = performance.now()
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const frame = (now) => {
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// Rotation is time-based, not frame-based, so a 120Hz display does not
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// spin twice as fast as a 60Hz one.
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const delta = now - last
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last = now
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group.rotation.y += DRIFT * delta
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group.rotation.x = Math.sin(now * 0.00007) * 0.22
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renderer.render(scene, camera)
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this.frameId = requestAnimationFrame(frame)
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}
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this.frameId = requestAnimationFrame(frame)
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// A hidden tab still fires rAF in some browsers; stop drawing when the
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// page is not visible so a background tab costs nothing.
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this.onVisibility = () => {
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if (document.hidden) {
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this.cancelFrame()
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} else if (!this.frameId) {
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last = performance.now()
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this.frameId = requestAnimationFrame(frame)
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}
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}
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document.addEventListener("visibilitychange", this.onVisibility)
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},
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cancelFrame() {
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if (this.frameId) {
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cancelAnimationFrame(this.frameId)
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this.frameId = null
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}
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},
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stop() {
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this.cancelFrame()
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if (this.observer) {
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this.observer.disconnect()
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this.observer = null
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}
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if (this.onResize) {
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window.removeEventListener("resize", this.onResize)
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this.onResize = null
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}
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if (this.onVisibility) {
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document.removeEventListener("visibilitychange", this.onVisibility)
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this.onVisibility = null
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}
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// GPU buffers are not garbage collected with the JS objects that own them,
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// and LiveView navigation destroys hooks constantly.
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if (this.group) {
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this.group.traverse((child) => {
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if (child.geometry) child.geometry.dispose()
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if (child.material) child.material.dispose()
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})
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this.group = null
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}
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if (this.renderer) {
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this.renderer.dispose()
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this.renderer.domElement.remove()
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this.renderer = null
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}
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this.scene = null
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this.camera = null
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this.graph = null
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}
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}
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