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Fresh repository history for elektrine/tarakan hosted at
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Maxfield Luke 2026-07-29 04:43:40 -04:00
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// A slowly drifting wireframe of the cross-repository graph: one point per
// repository that carries a multi-repo pattern, one line for every pattern two
// repositories share. Rendered rather than tabulated because entanglement is
// the one shape on the record a table cannot show.
//
// Deliberately flat and line-based - no lighting, no materials, no depth fog -
// so it reads as an oscilloscope trace rather than a product render.
//
// Degrades to nothing: no WebGL, no data, or reduced-motion preference all
// leave the surrounding markup untouched, which already carries the real
// numbers.
const POINT_SIZE = 5.5
const RADIUS = 26
const DRIFT = 0.00035
export default {
mounted() {
this.start()
},
updated() {
// The graph is re-sent on registry changes; rebuild rather than mutate.
this.stop()
this.start()
},
// three.js is ~132 KB gzipped - four times the rest of the bundle combined.
// Importing it dynamically keeps it in its own chunk, so only a visitor who
// actually reaches a page with the field pays for it, and every other page
// loads the same 43 KB it always did.
async loadThree() {
if (!window.__tarakanThree) {
window.__tarakanThree = import("../../vendor/three.module.js")
}
return window.__tarakanThree
},
destroyed() {
this.stop()
},
async start() {
const graph = this.readGraph()
if (!graph || graph.nodes.length < 2) return
let THREE
try {
THREE = await this.loadThree()
} catch (_error) {
return
}
// The hook can be destroyed while the chunk is in flight.
if (!this.el.isConnected) return
this.THREE = THREE
this.graph = graph
this.draw()
// The field is hidden below the lg breakpoint, so at mount it can have no
// size at all and there is nothing to render into. Watch for it gaining
// one instead of giving up permanently.
if (!this.renderer && "ResizeObserver" in window) {
this.observer = new ResizeObserver(() => {
if (!this.renderer && this.el.clientWidth > 0 && this.el.clientHeight > 0) {
this.draw()
}
})
this.observer.observe(this.el)
}
},
draw() {
if (!this.graph || !this.THREE) return
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
this.renderStill(this.graph)
} else {
this.renderAnimated(this.graph)
}
},
readGraph() {
try {
const raw = this.el.dataset.graph
if (!raw) return null
const parsed = JSON.parse(raw)
if (!Array.isArray(parsed.nodes) || !Array.isArray(parsed.edges)) return null
return parsed
} catch (_error) {
return null
}
},
// Colours come from the stylesheet so the field follows the theme toggle
// instead of hard-coding a palette that only works in dark mode.
token(name, fallback) {
const value = getComputedStyle(this.el).getPropertyValue(name).trim()
return value || fallback
},
build(graph) {
const { nodes, edges } = graph
// Fibonacci sphere: even coverage without clustering at the poles, and
// deterministic, so the same record always draws the same figure.
const positions = nodes.map((_node, i) => {
const offset = 2 / nodes.length
const y = i * offset - 1 + offset / 2
const r = Math.sqrt(Math.max(0, 1 - y * y))
const phi = i * Math.PI * (3 - Math.sqrt(5))
return [Math.cos(phi) * r * RADIUS, y * RADIUS, Math.sin(phi) * r * RADIUS]
})
const group = new this.THREE.Group()
const pointGeometry = new this.THREE.BufferGeometry()
pointGeometry.setAttribute(
"position",
new this.THREE.Float32BufferAttribute(positions.flat(), 3)
)
group.add(
new this.THREE.Points(
pointGeometry,
new this.THREE.PointsMaterial({
color: new this.THREE.Color(this.token("--color-ink-faint", "#8a8f93")),
size: POINT_SIZE,
sizeAttenuation: false,
transparent: true,
opacity: 0.9
})
)
)
if (edges.length > 0) {
const linePoints = []
edges.forEach(([a, b]) => {
if (positions[a] && positions[b]) linePoints.push(...positions[a], ...positions[b])
})
if (linePoints.length > 0) {
const lineGeometry = new this.THREE.BufferGeometry()
lineGeometry.setAttribute(
"position",
new this.THREE.Float32BufferAttribute(linePoints, 3)
)
group.add(
new this.THREE.LineSegments(
lineGeometry,
new this.THREE.LineBasicMaterial({
color: new this.THREE.Color(this.token("--color-phosphor", "#4ade80")),
transparent: true,
opacity: 0.42
})
)
)
}
}
return group
},
setup(graph) {
const width = this.el.clientWidth
const height = this.el.clientHeight
if (width === 0 || height === 0) return null
let renderer
try {
renderer = new this.THREE.WebGLRenderer({ alpha: true, antialias: true })
} catch (_error) {
return null
}
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
renderer.setSize(width, height, false)
renderer.domElement.setAttribute("aria-hidden", "true")
this.el.appendChild(renderer.domElement)
const scene = new this.THREE.Scene()
const camera = new this.THREE.PerspectiveCamera(45, width / height, 1, 400)
camera.position.z = 78
const group = this.build(graph)
scene.add(group)
this.renderer = renderer
this.scene = scene
this.camera = camera
this.group = group
this.onResize = () => {
const w = this.el.clientWidth
const h = this.el.clientHeight
if (w === 0 || h === 0) return
camera.aspect = w / h
camera.updateProjectionMatrix()
renderer.setSize(w, h, false)
renderer.render(scene, camera)
}
window.addEventListener("resize", this.onResize)
return { renderer, scene, camera, group }
},
renderStill(graph) {
const context = this.setup(graph)
if (!context) return
context.group.rotation.set(0.35, 0.6, 0)
context.renderer.render(context.scene, context.camera)
},
renderAnimated(graph) {
const context = this.setup(graph)
if (!context) return
const { renderer, scene, camera, group } = context
let last = performance.now()
const frame = (now) => {
// Rotation is time-based, not frame-based, so a 120Hz display does not
// spin twice as fast as a 60Hz one.
const delta = now - last
last = now
group.rotation.y += DRIFT * delta
group.rotation.x = Math.sin(now * 0.00007) * 0.22
renderer.render(scene, camera)
this.frameId = requestAnimationFrame(frame)
}
this.frameId = requestAnimationFrame(frame)
// A hidden tab still fires rAF in some browsers; stop drawing when the
// page is not visible so a background tab costs nothing.
this.onVisibility = () => {
if (document.hidden) {
this.cancelFrame()
} else if (!this.frameId) {
last = performance.now()
this.frameId = requestAnimationFrame(frame)
}
}
document.addEventListener("visibilitychange", this.onVisibility)
},
cancelFrame() {
if (this.frameId) {
cancelAnimationFrame(this.frameId)
this.frameId = null
}
},
stop() {
this.cancelFrame()
if (this.observer) {
this.observer.disconnect()
this.observer = null
}
if (this.onResize) {
window.removeEventListener("resize", this.onResize)
this.onResize = null
}
if (this.onVisibility) {
document.removeEventListener("visibilitychange", this.onVisibility)
this.onVisibility = null
}
// GPU buffers are not garbage collected with the JS objects that own them,
// and LiveView navigation destroys hooks constantly.
if (this.group) {
this.group.traverse((child) => {
if (child.geometry) child.geometry.dispose()
if (child.material) child.material.dispose()
})
this.group = null
}
if (this.renderer) {
this.renderer.dispose()
this.renderer.domElement.remove()
this.renderer = null
}
this.scene = null
this.camera = null
this.graph = null
}
}